Here we come to the sticky part. Certain scenes need to get cut, shuffled around, put into new order, and stuff written to go in between. In part so our heroes don’t figure out what they’re up against immediately. There are just too many possible suspects!
Part of the new stuff is foreshadowing, for things that showed up at the last moment in the rough draft and now need setup in advance. Part is worldbuilding – getting in more of how confusing and daunting it is to know there’s something in the woods, and just how hard it can be to figure out exactly what.
My end goal being to get otherwise calm and sane people muttering about burning the whole forest down, it’s the only way to be sure….
Myrrh: Wryly amused look.
Church: “Aaaaand this is why Hunters have a reputation for being violent….”
But another part is just going to be adding bits of characterization. Because a lot – a lot – of characters appear in this book compared to Net. The first book covered a bit over 24 very hectic hours. Seeds of Blood covers a little over two weeks. So a lot more people can show up. And plenty from Net can make longer appearances.
Including the main characters. We get to cover a bit more background on people with a longer timeframe. Among other things, I’m detailing more of exactly why Myrrh is considered a heretic by some lights. It’s a bit hair-raising. Especially when some of the research I do turns up things like, “Well, of course Myrrh wouldn’t see anything wrong in speaking with spirits that want to talk to you, they did that a lot in Egypt and Greece… it says what in Deuteronomy? Ooo boy….”