Currently on p. 140 of about 248 in the Seeds of Blood rough draft. I got about 2/3 of a particular problem area resolved, then wrote a bit that is going to need some buildup to ring best. Rather than keep beating my head against that bit right now, I’ve skipped ahead a little to after one of the major chaos scenes in the story to fix a different problem.
Which is… interesting.
Not to give away too many details – in the original rough, “what is that thing?” was clarified waaaaaay too early. Yes, Myrrh had run into that particular kind of monster before. Myrrh’s over 17 centuries old. She’s run into a lot of monsters.
(Hmm. Shades of Ciaphas Cain, there. He’s run into – and tried to run away from – so many of the Imperium’s enemies, he sometimes has a hard time sorting out which one he’s up against this time.)
So. I rewrote places I’d been too specific, but first I copied and pasted those too-specific pieces into a separate file. Because now I’ve hit a point in the text where that Reveal has been made. Meaning I can take those pieces, shake them up, and rewrite them into “okay, this is what we know now that we know what it is.”
That’s what I’m currently working on. Because one of the things I’m trying to do with these stories is show human strengths against monsters. And one of the biggest advantages we have, ever since we first tied rocks on sticks, is not “more power!” It’s, “Okay, Thud, Grok; that big hairy thing with the swinging trunk takes time to swing around and trample people. So if we lure it over here where people can scramble up the slope, and then just harry it so we can force it to keep switching directions….”
Information. Strategy. That’s how humans beat any dragon.
And the consequences of not having information… well, they get in here too. Ouch.