Here’s my ALO factions revamp for the AU MC ‘verse. Five elemental “factions”; the 4 classic elements, plus Secrets. Note – there are an uneven number of races/clans in each faction. Any suggestions for evening out the numbers? Reclassifying some, or a few other youkai/ D&D humanoid monsters to toss in?
Unaffiliated (Might specialize in any):
Humans. Half-orcs. Half-ogres (Oni). Werewolves. Draconics – specialized as per dragon type.
Aosagibi – winged fire half-elves. Bakeneko. Kitsune (Fire/Secrets). Were-cougar (Fire/Earth). Were-tiger (Fire/Water).
Draconics: red, gold, brass (Fire/Earth).
5 + 1 (from Air) = 6 total Fire.
Alurin – half-succubus. Avariel – winged half-elves. Hari-onna (plenty of hair colors). Swanmay. (Who have a winged “angel” form, not just swans.) Tengu (Air/Earth). Were-bat (Air/Earth). Were-eagle (Air/Fire). Were-owl (Air/Secrets).
Draconics: green, silver, white (Air/Water)
8 + 1 (from Water) = 9 total Air.
Aquatic half-elves. Selkie. Snow leopard youkai (Water/ Secrets). Were-crocodile. Were-shark. Were-snake (Water/ Secrets). Yuki-onna (Water/Air).
Draconics: black, bronze, white (Air/Water) 7 + 1 from Fire = 8 total Water.
Forest half-elves. Tanuki. Nezumi (rat youkai). Werebear. Wereboar. Wereferrets/ wereweasels (Earth/Secrets).
Draconics: blue, copper, desert, brass (Fire/Earth).
6 + 1 (from Fire) + 2 (from Air) = 9 total Earth.
Half-drow. Medusa. Jorougumo.
Draconics: deep, faerie, fang.
3 + 1 (from Fire) + 1 (from Air) + 2 (from Water) = 7 total Secrets.
And if you’re familiar with Eberron, take a wild guess why there are specifically five factional areas…. 😉