Part of what’s making Seeds of Blood a bit tricky to edit in spots is… smart characters.
You see, I had a Bad Guy all picked out. Planned out a Lair, was going to have a Dungeon Crawl, all sorts of eep, ack, trying to sneak, etc.
And then the characters looked at the situation and said, “I’m not going down there.”
…Cue author Headdesk here.
So. In a situation like that, I figure there’s two main options. Either force the Ticking Clock so that the characters have to go down there despite knowing it’s a Bad Idea – or improvise.
This isn’t the really big battle at the end of the book. So piling on tension of “must do this or else!” didn’t really fit. Which left me with option two.
“Okay, you wiseacres. The bad guy’s down there. How the heck are you going to get him out?”
The answer to that has involved a half-dozen reference books, ancient mythology, more recent local folklore, checking at least two maps, alcoholic beverages, Traditional Chinese Medicine, and fedoras. There may have also been mentions of anime.
…No, there were definitely mentions of anime.
So. The resulting not-exactly-a-fight (until it is) is what I’m hacking my way through now.
I suspect no one’s ever going to let Church put a security deposit down on anything, ever again.