Halfway through this round of edits. The nature of the most plentiful monsters in the story has been revealed. A reporter has been rudely introduced to the reality of what some of these things will do if they get the chance. Now there’s a partial clean-up. It’s not pretty.
Neither are some of the reactions – to both the supernatural mess and the people who tried to stop it.
Which is unfortunately how people roll. Try to tell someone a situation they think is under control is actually hazardous to their health and they might have to do something drastic? That’s… not going to go over well. At all.
And here is where various people may have to sit on Myrrh – who is, in many ways, the supernatural equivalent of the geek stuck with the IT Help Desk. Fix a supernatural problem? Sure, right on it. Explain to the average user a hundred-odd times why you actually need to have the computer hooked to the Internet – or worse, plugged in?
At least a lot of the cops have now seen up close and personal what does and doesn’t work. On this set of monsters.
(Myrrh has, of necessity, been covering a lot of sets of monsters. The depth of the field of potential suspects is daunting.)
It was fun figuring out what mundane clues to leave behind, BTW. Because once they put it all together, the modern-day characters will have a taste of just how hard it is for a Hunter to ID exactly what they’re dealing with. Which goes a long way toward explaining why most Hunters go for overkill. After all, if you’re not absolutely sure what measures will contain what you’re dealing with… better to go for the kill. Otherwise, odds are, it’ll eat you.