“Yeah, yeah, we know what we’re doing- wait, what?” Klein’s attention snapped to her, Issin’s right behind. That drew the rest of Fuurinkazan, even Dynamm, still moping over Tae.
“Are you serious?” Issin fixed her with a level look. “Even if we can get portals working, most herbs I know about are just good for Aincrad ailments.”
“That’s what we know they work for,” Asuna agreed. “Who knows what else they might cure over here? Or if they can be made to work better, as standardized medicines? New medicines, new dyes, new ways to patch someone up after surgery… Kirito and Argo can hack Draconic as a programming language. It might open up whole new avenues for computing! Why do you think my mother’s letting me go? This is an opportunity that comes along once in a lifetime, and she wants RECTO in from the start.” She turned that same sober gaze on Kirito. “And it goes both ways. Healing magic is good, but sometimes things don’t heal just right. What if – oh, say, we could bring in trained surgeons to make sure all the bits of shattered bone went back together before we heal someone’s leg? It’d give better results than either healing or surgery could do on their own….” She trailed off, reddening.
Kirito said nothing. Just kept smiling. Asuna in planning mode was awesomely terrifying.
“A-Anyway,” she rallied, “my family’s not happy… but they think we can make this work. On both sides.”
Hee hee…
Be afraid, Khorvaire. Be very afraid.
Oh, and Beniryuu? Once the Youkai Lords of Aincrad have gotten over their shock and teamed up with the Survivors, your life expectancy is going to depend on how fast and how far you can run. *EG*
I think you might have neglected to mention to the Council that Tae‘s „mystical training camp“ came with a chance of permanent death.
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Oh, as I remember previous chapters made it clear he’d not told the Council about the permadeath thing at all.
Problem is, he’s still an ancient red dragon and those aren’t easy targets to kill. Even working together it would be more than a bit of a slog to kill him, and that of course requires they find him in the first place.
Given that they’re also more than likely to only manage to pin him down inside one of his own lairs, that just makes it worse as you’re fighting on the dragon’s favored ground.
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And first you need to find the lair.
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Do recall that Stheno was /already/ planning to kill Beniryuu even before they were locked out. I seriously doubt that’s changed in anything but the intensity of the intent. And she’s got Vincent, among others, on her side.
There really won’t be any period of “shock” to get over. The issue is and will remain the viability of the plans.
Of course this assumes that he wasn’t made vulnerable by his defeat in the false Aincrad and is already dead.
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depending on which bodies, and the condition they’re in, there could be quite a significant shock. there’s no guarantee they’ll go back in their clearer bodies and stats.
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They’re all assuming not dead. It’s safer that way.
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He did indeed neglect to mention that. Dragons. Always the fine print….
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If Chemistry and Industrial Engineering work the same way on this Ebberon as they do on Earth, lots of things can be done. I’m not sure there are any petrochemical resources there, or fissile containing minerals in the ground.
…
Yui could grow up to be Ebberon’s first natively born Systems Engineer, becoming Aincrad’s version of combination of John Trump, Herman Kahn, and a Doc Smith Professor character. Because I wouldn’t mind seeing the Quori melted by an engine of hitherto unimagined destructive capacity. 🙂
I really hope someone has dug up some terminally ill modern farmers somewhere. Seriously, if the task force doesn’t have that doctor that treated the Sleeping Knights working on terminally ill experts, I will be slightly disappointed. There might not have been time to get their hands on some really high production American farmers, but with all the changes, solid Japanese farmers would be just as good, and available.
Security forces are only the beginning. A japanese University’s campus in Aincrad. From there, train surveyors to go find oil. If oil exists, the factory to build tractors, perhaps with a design licensed from a Japanese company, and boom, modern farming. If not, mechanization using animal power is easily accomplished with the right forethought. Because we still have the designs and theory, and Ebberon is magitech, not tech, and will not yet have developed the mechanical arts as deeply.
Thanks.
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Setting up any kind of major industry is a lot more involved if one pays any real attention to detail. If one doesn’t start with at least an iron-ore body, and some kind of fuel/heat energy source effective enough to refine/smelt that ore in a relatively local area, your already facing big challenges in the way of just transporting basic feedstocks for your prospective factory. Let alone building your industrial infrastructure. Because if you can’t generate a sufficient economy of scale, only the rich landowners/nobles will ever be able to afford your product.
Major Roads are relatively limited other than major links to major towns/cities run by a Dragonmarked House, or a rival. Which means your freight needs to be handled by them. Local dirt roads might suffice for relatively small volumes, but not real industrial quantities.
The Lighting Rail is likewise administered by a monopoly, and not laid out for freight, as far as I know. Magic Airships might offer a solution, but air freight tends to not be effective for large quantities of cargo like minerals.
Water transport tends to win out in cost effectiveness, but you need navigable waterways, on which you have the freedom and/or might to travel. Freighters wouldn’t be too problematic to have built, but the best ship builders are the Gnomes… which also were trying to screw with Aincrad, the Youkai, and the Moonswords specifically.
Wether ocean, inland sea, river, canal, or some combination. Canals are also quite capital intensive to establish, in terms of right of ways, surveying, labor, construction materials, and lastly, maintenance.
Always remember, on Eberron, the denizens of Nature and/or manifest zones also have vote on how tolerated/successful your enterprise might be. Which means that land-and-water-intensive American-style agri-business is less than ideal.
Besides, its implied in this particular setting that the Medusa had put forth the most effort in reclamation efforts of the poisoned mountain areas, so there may not be as much to teach there as one might assume.
I must say, depending on the limitations in binding Elementals, that all kinds of opportunities come to mind for motive and stationary power/energy sources. Steam and Stirling engines come immediately to mind, though the latter requires some stricter engineering tolerances iirc.
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Not to mention the differences in climate, and crops. At a minimum, the local strains of grain will be different, and having no direct contact with the fluff, I do not know if they used earth foodstuffs, or invented their own.
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Several of those factors can be bypassed or minimized fairly easily, with combinations of modern and d&d equipment and knowhow. Lyres of Building are (relatively) cheap and small, while really freeing up manpower for things like roads and canals (which can be made with the materials that are removed in the process of making them, so bypass the normal DM limiter on LoB use). The other major factor that made them difficult, costly, and time-consuming to build, was the difficulty of good surveying, and the knowledge to best design them, which be vastly improved with modern knowledge and tools (many of which can be built on the other side, with just a touch of low level magic replacing the components that they don’t have the infrastructure to build).
Two campaigns I was in have gone the route of these sort of major infrastructure projects, and had to calculate all this stuff out. In the one campaign we just needed to make one major canal section to bypass a ruined/corrupted part of the old river, along with locks at multiple spots along the river (there was a fairly large height difference between the ends of the river), but we were able to show that there are designs of lock that would be within the limits of what an LoB could produce (ie: mostly involving large but simple components, even if it is less efficient and slower than otherwise better designs). In the other campaign, we built multiple canals with associated roads and watchtowers (not quite a “great wall”, since we left off the wall itself, but there were enough watchtowers to make up for that). Admittedly, that wasn’t all “our party” doing the work. Followers were involved too. But it’s still well within the reach of sufficiently motivated high level adventurers. (it helped that our GM for the second one was an engineer, and thus understood our references without needing to explain too much. the first one just accepted “Erie canal does equivalent”)
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Ermagerd! A Silver Spoon/SAO crossover!
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Would it surprise anyone to know that I liked Silver Spoon?
(Okay, the joker in the back commenting about my bloody mindedness and other fixations gets a point. Even if there were the pigs and the roadkill deer.)
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Had to look that one up. Interesting!
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See, THIS is why “vaguely pop-euro middle ages” makes no sense for generic D&D.
Folks think.
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ACKS is explicitly designed around the tech and demographics of, IIRC, the late classical era.
GURPS DF, or Dungeon Fantasy (powered by GURPS) assume a specific tech level in a crunchy systemically thought out system. Given everything SJ games have published in GURPS, if you want a rule for specific level of simulationism, it either exists or there is a foundation you can build on.
There are a bunch of DM’s resources on the web pointing to various population datasets.
Those did a lot of shift my default assumptions of what D&D is.
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I imagine that for this initial planar transference the “baggage train” is going to be constrained by whatever has a sufficient “high resolution” virtual model in the ALO database and the “mass-energy-volume budget for the portal spell left over after accounting for all Adventurers.
Meaning they can probably only bring what they can carry, and maybe their inventories. No mountains of supplies/goods/artifacts. Maybe even a kind of quantum mechanical requirement, that whatever they take with has to have been generated/gathered created through actual game play. No just using GM permissions to equip the party.
Given the assumption that physical objects/mass would likely be limited, the most effective/valuable good is probably knowledge. Textbooks covering all the sciences, technical tables/standards, etc…
For Eberron, or would be best to receive the tools and algorithms with which to be able to derive the foundations of science and technology from first principles. Though that will not admittedly be immediately usefull. But, if all or most of the Gutenberg Projects technical literature can be brought over, there would be much that can be put into use within weeks or months.
It’s going to be quite disruptive to the status quo, though. I don’t think the Dragonmarked Houses will be very sanguine about their apple carts being upset.
The Gnomes as well might be upset at someone bringing in a library with the potential to overshadow their own great repository.
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Gutenberg alone isn’t the right data set. Talking about deriving science and technology from first principles seems to overlook how much of engineering still has weak theoretical foundations, and is essentially based on experience, and learned by apprenticeship. Gutenberg does not have a lot of modern ish or modern enough engineering texts, and certainly does not have full coverage of every interesting engineering subject. The scientific literature is tied up with too many IP issues and copy protection schemes to get a comprehensive database to another world quickly. One might be able to do something by talking to specific organizations like IEEE about a collection of their journals. But the interesting practical option is engineering textbooks. This is a government agency. It might be able to get permission for a good selection of the textbooks written and published in Japan.
Furthermore, faculty and practicing engineers retire all the time due to age related issues. If this thing with Midori and Minnetaka could work, in theory you could take couples in their seventies, and put them back in their forties or fifties with a more slowly aging race. Ten or twenty years more of teaching and practicing could go a very long way.
(Plus, Monks get timeless body. In theory, that would cut down some of the drawbacks of old age in a fantasy world. In practice, it is level 17 in 3.5 and Pathfinder, 15 in 5. Not really a practical option. On the other hand, immunity to all but supernatural and magic diseases at level five is interesting.)
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