Worldbuilding: About Those Mermaids

Okay, I now need to research maritime trade in Northeast Asia and beyond in the Little Ice Age period, because our heroes are going to have a lot to do with the water. Yes, land adventures are a go, but they’re also going to have to deal with mermaids, water monsters, and inevitable sea trips to go rescue people. (Not what I expected from the original idea, but… yeah.) Continue reading

Worldbuilding: Giving You the Cold… Everything

One thing writers tend to do is read voraciously, and omnivorously. I stumbled on Brian Fagan’s various archaeology/history books a while back (The Little Ice Age: How Climate Made History 1300-1850 being one of the more recent ones) and ever since I’ve gone after all the books I could get hold of on environmental history. After all, if you’re trying to worldbuild, cultures and politics may come and go, but the environment people have deal with is a constant factor. It shapes their choices, decides a lot of their options, gives various combat bonuses and penalties. Continue reading