And here I come to the “trying to avoid violence” part of dealing with the bad guys in Seeds of Blood. Because our main characters are, indeed, trying to avoid unnecessary violence. In part because they’re working with the cops, and in part because more bloodshed is exactly what a city with a near-active Demongate does not need.
But mostly? The Bad they’re dealing with is very bad, and very powerful, and the kind of thing that makes most hardened monster-hunters turn around and bolt for the next state. If not the next continent.
Sometimes you need to think your way around a fight.
…And sometimes you need to research the heck out of anything possibly related to your Bad, so you can hit it with enough “works on close monsters” to at least slow it down.
Our heroes did that. Which means they survive this bit….